Monday, 9 January 2017

The Dragon Spell



   In order to avoid long and boring description how we've actually did it follow this link: 

http://kiryha.blogspot.com/2015/10/nicky-tanner-under-hood.html

 For 2 years on this project worked from 9 to 10 people in Modelling department (approximately 80% of modelling completed in 1 year). Most of them without any experience in 3D animation projects. Some of them without any experience in modelling, texturing or even in 3D graphics at all.



Locations

Main proportion of all locations and objects laid primarily in Zbrush (Maya used only to determinate exact size and position). Thereafter all of it distributed between the team.



PORTAL

WAVES

COPSE

PRECIPE


LAKE


WHOLE UNDERWORLD


FIREMUSH



FLYINGSTONES


BLUECAVE





Characters

 Hmm.... nothing special, just a differing method of creating: Maya-Zbrush-Maya or Zbrush-Maya-Zbrush etc( in effect two people created all characters). Trying save time not only for our department, but also for others I decided to use the same topology for some of main characters(Ciryl, Nicky, Rocky). At least it saved time for texturing (identical UV mapping). Speaking of time I mean from 1 to 5 days (ready for rigging and texturing) on the model.




































Final render


CYRIL



NICKY



ROCKY(WILLOW)



SHADOW



KAMIKADZE























GOAT


HORSE


DRAGON



 Sculpting

My favourite part on project. We decided back to classic sculpting in order to use it later  for toys printing besides it give us a chance to better understanding the form.










http://www.imdb.com/Visual Effects
http://www.imdb.com/Animation Department
http://cgtony.cgsociety.org/
https://vimeo.com/user1984283




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